![]() That’s a compensation scheme Amazon had tried before, with its Kindle Unlimited subscription service, which paid royalties to writers based on how many pages people read.Īt the time of the initial launch, Amazon said the “Actually Free” program wasn’t a “one-off” promotion, and the company was committed to the program “long-term.” Instead of directly eating the cost of the paid download, or paying for whichever in-game items a customer ended up using, Amazon would pay developers based on how long people used a certain app. ![]() Of course, this app had to be downloaded directly from Amazon’s website, as Google doesn’t allow competing app store apps to be published to its app marketplace, Google Play.Īmazon then footed the bill for these “actually free” apps, but had come up with a novel way of compensating developers. ![]() However, the company also made its Underground apps available to other Android devices through a separate download of an Underground mobile app. The larger idea with the program was to lure consumers over to Amazon’s own hardware, the Kindle Fire HD and Fire HDX tablets, where the Underground apps were available through Amazon’s built-in Android app store. There’s now over $20,000 worth of apps and games in Underground, the website claims. Well, to be fair, in the tech world, four years is a long time.Īt launch, the lineup then included several well-known gaming titles, like Frozen Free Fall, Star Wars Rebels: Recon Missions, Angry Birds Slingshot Stella, Looney Tunes Dash! and others. Though it promised long-term support when it debuted back in August 2015, Amazon today says the “Actually Free” program will be fully discontinued in 2019. Late on Friday, Amazon announced it will be shutting down its “Underground Actually Free” program, which offers customers free versions of Android apps that would typically cost money, including those that relied on in-app purchases but were otherwise free downloads.
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